So I'm sitting here today, reading through D&D 3.5 in preparation to go down to Sac tomorrow and create my character for Jordan's new game. And I realized that I hadn't shared with y'all the resolution of the 7th Sea game. This session turned out much better for us than
the last time we got into a fight.
Arright, so the whole purpose of the game was to investigate our father's murder. We followed a trail of breadcrumbs all across Theah and ended up in a dungeon. We managed to escape and discovered that we were in Eisen (hell and gone from where we thought we were), and presumably this castle is where the orchestrator(s)/main conspirators in our father's murder are all hanging out together. So we sneak back into the castle (not very heroic, but effective), and find our way to the dining room, where the Epic Last Battle is to take place. Sitting there are our stepmother, whom we had suspected and then discarded as being too obvious; our stepbrother, who had come with us on our quest for vengeance but who had curiously disappeared somewhere in Montaigne during, like, the third game session; and the two guys who punked us up and resulted in our imprisonment, along with eight brutes and two henchmen. Now, our three Heroes could not take out two of these Villains, so the odds are looking really really bad.
ktbee suggests we run away. No Drama Dice for
you.
So out come my pistols and I take two shots at the Villain whom I remember as having the most hit points, before he can close with us. I hit him, which is lovely, but now my guns are useless (other than as cudgels), so I'm left with just my dagger against all the brutes swarming down on us. For once my low-rolling dice do what they're supposed to do, and I am able to stab two of them before they can even swing at me. I am all about avoiding damage.
ktbee takes out three or four, (sorry,
queleb, I don't remember your body count) and between the three of us we Knock Out Reynaldo, the Villain who actually killed our father (with some help from lackeys, I'm sure). Woot! Devereaux, the Villain I shot, runs away, and
queleb gives chase, leaving Katie and me to face our step-people.
Now, stepmom turns out to be a Fate Witch, which has the potential to be very nasty indeed. And our stepbrother is a more than capable swordsman (rapier and main gauche against my dagger). We know there's no good end to this fight. Constanzo looks at me and says, "You know you can't win this." This is very true, especially as I have only one action left in the round, and he has three. Coincidentally, I have three Dramatic Wounds left before I fall down.
"I have to try," I say (which earns me a Drama Die, yay!!!).
ktbee bails on me. I don't remember if my attack even landed or not, as it doesn't much matter either way. Each of his next two attacks gives me another Dramatic Wound, then he pommel strikes me in the face and I fall down. *sigh*
I wake up slung over the back of his horse as he's returning me to my ship. Turns out someone (he couldn't see who, or just wouldn't tell me) shot his mother in the back, Devereaux escaped (but as he was mainly just the financier he was of secondary importance), and Constanzo himself finished off Reynaldo. "I am satisfied in my desire for revenge," he declares.
I just glare at him and say, "Would that I were."
And that's pretty much it. Certainly not a _happy_ ending, though
queleb and
ktbee find their way back to the ship, as well, whole and healthy, and we all head home. I and my character are
very unsatisfied with the way things turned out, and I intend to find Constanzo and "help" him find whoever shot his mother and thus robbed Mairi (my character) of the ability to truly avenge her father. I figure either killing Constanzo or killing this mystery person will be the next best thing, but the failure will always haunt her.
So teh drama. But that's the point of 7th Sea, no?